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Sina enters the eSports industry

via:DoNews     time:2018/3/14 13:31:26     readed:273

For the specific plans for this authorization, the first comprehensive competition will form a professional youth training system, organize related youth training leagues, and train outstanding players; secondly, the comprehensive culture of the competition indicates that in addition to the authorization of Sina + Sina Weibo, it will also join forces with others. Head content platform, short in gamingvideoThe production, dissemination and other aspects to carry out comprehensive and in-depth cooperation; the final competition for comprehensive culture to organize or host international competitions, it is expected that the event will cover the "League of Legends", "Solid for survival" and "King of the glory" and other projects. In the Mainland, the seven major cities of Shenyang, Beijing, Xi’an, Chengdu, Wuhan, Shanghai, and Guangzhou will be selected to be held in preference. The final selection of the top professional teams in the mainland will be the national finals.

For this authorized distribution of the e-sports industry, Sina said on the one hand that it hopes to rely on Sina and Sina microblogging brands and resources to try on the road to commercialization of e-sports industry. On the other hand, it hopes to establish high-quality e-sports teams through authorization to cultivate high quality. E-sports players have achieved the goal of training e-skills.

In addition, as the authorized party Shanghai Jingzhan Culture Media Co., Ltd., according to the national enterprise credit information publicity system data, the company was established on January 15, 2018, with a registered capital of 100,000 yuan and two shareholders, namely Rui Chenggang and Shi Guangzhuo. , According to the game circle insiders, the two should be the former Mu and network vice president and general manager of the former Sina game.

For the future, Shanghai Jingzhe Culture and Media Co., Ltd. stated that it will establish the internationally renowned top-level club as the primary development goal. In addition, it will use its own e-sports-related content to produce, disseminate, and hold international integrated electricity at the right time. Competition.

It is reported that at present, the branch of the popular project of Beijing Jingzhe Culture, which has established the “Jedi survival” section “Weibo” (“weibo” for short) and “The King's Glory” has also been under preparation.

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